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 New Origin: retour aux sources et nouveautés!

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2 participants
AuteurMessage
Loulali
Culotte Robuste
Culotte Robuste



Messages : 31
Date d'inscription : 28/05/2011

New Origin: retour aux sources et nouveautés! Empty
MessageSujet: New Origin: retour aux sources et nouveautés!   New Origin: retour aux sources et nouveautés! Icon_minitime1Ven 2 Sep - 18:27

Yeah Yeah Yeah!(Attention au pavé, j'suis en F7 au moment où j'écris ça o/ 17%le F7 au lvl 70 ça gere *-*)
Alors, new origin c'est quoi? La suite de PCA Donc, on va pouvoir dérouiller du Elga(Ouais ou pas ._.)

Je sais pas par quoi commencer.. Ha! c'est l'horreur..trop de choses à dire. (En y pensant, faut que je déplace le sujet en privé(Information secrete o/)

Donc donc donc..

à faire avant la maj:
-Vendre ses gadas
-Pièces de set vite et cher.
-Garder ses pièces rares(kimart etc.)

Gros avantages de la maj:
Drop de set en F!
Parchemins de chaos disponible depuis le portail de mission
Changement des missions => F1=>Map normales
F2=> Chaos
F5 => quête héros.
F6=>F6
F7=>F7 (Fu putin pourquoi y'a encore cette merde sérieux?)
Familliers montables
nouvelles classes (Bien l'overcheat?Bien les set overcheatés?)

Parlons maintenant de ce qu'on attends tous. Les stuffs/donjons

"Wesh wesh moa jvé tué elga c tro koul."
Vous en aviez marre de la facilité ?

VOUS ETES SERVIS!

Le donjon :
Faisable une fois/jour (Oui oui.)
On peut y aller jusqu'à 8 joueurs/groupes(c'est pas fait pour rien ça.)

Donc, de ce que j'ai vu: 3"Mini" boss. des mob avant puis un boss. (Ah ué c pa dur alr)

En commençant=>100mob à tuer (c pa dur nn) Avec 1million de pv (Oui oui 10^6)

Puis..un boss avec 24millions de pv qui tape très fort (Le mec avec 8k de def, il se prends du 3k/coup Olol.)
Voilà quoi pour commencer
Elga qui te fous du 13k (à l'ancienne d'aram <3), je repasserais pour ça Smile

sans oublier:


L'état des boss/mini boss
Maintenant, on peut les spammer en l'air (Cool..)
Maintenant, ils ont un effet de rage(Bien de me taper du 4k ?)
Pendant cette rage, une barre se remplira
remplie, elle rendra le mob sonné!(Durant un laps de temps, vous pourrez vous défoulez! DEGATS X2!)

De nouvelle parures disponibles!
Entre les bijoux drakos (Collier 3stats +20/25 bagues atk/matk+500)
les set rare/héros secta (Bien le putin de sentinelle avec 3partie de chaque qui va monter à 500 de vita?)et j'en passe

deux nouveaux dos (p-e plus, je sais pas.)
un avec 300 de def (Vita/int+5 tcc+7%)
Les ailes de paris (A avoir *-*) 700 de def (en magique hein o/)(Dcc+25%)


Pour finir, on va pouvoir dropper du set d'elga
Le set avec un peu moins de def que le secta mais des gros bonus
Bon, là j'en ai vu qu'une partie
lvl 75 Arlok
2 partie pv+2300
3=> Agi+90
4=>vita+55
5-> DCC+100%
6=> TCC+40%

Maintenant, need voir l'ombre Sad )

Sources:Forum IAH et jeu en lui même.

ah, et les skills.


New Skills
Paladin Provoke [Active] Attract monsters' attention to yourself.
Paladin Chain Shield [Active] Summon several spinning shields with spikes attached, attacking launched enemies.
Paladin Mega Storm Blade [Active] Strengthened version of the Warrior skill, "Storm Blade". Does even more damage to launched enemies.
Paladin Shield Strike [Active] Shove out the shield strongly, dealing damage to enemies, stunning them.
Paladin Targetting [Active] A buff to increase your own accuracy rate.
Oracle Emergency Assemble [Active] Summon party members within a certain range to your side.
Warmage Frozen Shot [Passive] Strengthens the battlemage skill, "Ball Lightning". Ice bolts are shot from the energy ball.
Trapper Tesla Coil [Active] Set an electricity discharging trap that attacks enemies that enters its range.
Ballista Sniping [Active] Snipes enemies within the range in front.
Harlequin Spin [Buff] A buff that automatically activates whenever a spin-type dance skill is used. Reduce damage received from enemies.
Harlequin Fever [Buff] A buff that automatically activates whenever a cool dance skill is finished. When it activates, there will be effects of 3% MP recovery + Level 5 Slow + 30% Damage Increase at level 3.
Harlequin Headspin [Active] Deals damage by spinning using your head. Able to activate Spin and Fever.
Harlequin Step the Beat [Active] Step some moves that consumes your HP to recover your party member and your own MP.
Ninja Gale Motion [Active] Move like a gale, increase your evade and movement speed.


Name: Emergency Assemble
Description: A skill to be used in a crisis. Set up a barrier of complete invincibility for a period of 3 seconds, and call your party members to your side quickly.
Level req. 40, 42, 44
SP needed: 10
MP cost: 180, 200, 220 MP
Duration of invincibility: 3s, 5s, 7s
Cooldown: 90s

Name: Frozen Shot
Description: Grants a magical aura attribute to Ball Lightning, allowing it to shoot out ice bolts.
Level req. 48, 50, 52
SP needed: 20
Interval between shots: 1s, 1s, 0.5s
Direction of bolts: 4 in front, 6 around, 6 around

Name: Spin / Fever
Description: Not an actual skill, but just a couple of buffs attached to the other skills
Level req. -
SP needed: -
Effects: Spin - Reduces incoming damage by 40%.

Name: Headspin
Description: Put your head on the ground and spin rapidly, barraging the enemies and launching them.
Level req. ?, ?, ?, ?, 54
SP needed: 20
MP cost: 40, 45, 50, 55, 60 MP
Cooldown: 5s
ATK: ?, ?, ?, ?, 250% + 360
Notes:
Movable while in effect like Windmill.
Unflinchable.
Launches fallen and launched enemies as well.
Affected by freeze bug.
Quicker start-up than windmill.
Switchable to Windmill halfway.


Adjusted Warrior Skills
Knight Revenge Changed to an active skill. The revenge buff's duration starts from 1 minute. Reflected damage is reduced. During PvP, when the opponent's HP is below 10%, there is no effect.
Paladin Armour Break Cooldown increased.
Paladin Crosscut Cooldown increased.
Paladin Recovery Aura The amount of HP recovered at the instant the skill is used is increased according to the skill level.
Paladin Time Reverse Cannot be used in PvP.
Gladiator Advanced Sword Mastery Amplifies the final physical attack ability. (Amplified rates are lowered.)
Gladiator Grizzly Power Amplifies the final physical attack ability. (Amplified rates are lowered.) Increase in STR is increased.
Gladiator Stumblebum Casting time lowered.
Myrmidon Bloody Roar Amplifies the final physical attack ability. (Amplified rates are lowered.) HP consumed lowered.
Myrmidon Gust Slash Cooldown reduced according to skill level. Knocked down enemies can be hit from skill level 3 onwards.
Myrmidon Magnum Break Damage raised.
Myrmidon Whirlwind Cooldown reduced according to skill level.
Myrmidon Wild Rage Amplifies the final physical attack ability. (Amplified rates are lowered.) Duration extended.


Gladiator
Grizzly Power - 10, 15, 22, 30, 50 STR at level 1 to 5, 10 STR more from level 6; 2% ATK at level 1, 1% more per level.
Stumblebum - 0.3 second casting time.
Advanced Sword Mastery - 2% ATK at level 1, 1% more per level.

Myrmidon
Gust Slash - 9 seconds cooldown at level 1, 1 second less per level.
Bloody Roar - 20% ATK at level 1, 10% more per level; 0.6% HP consumed per second, 0.1% more per level.
Wild Rage - 4% ATK at level 1, 2% more per level; 100 seconds duration at level 1, 20 seconds more per level; 200 seconds cooldown.


Adjusted Mage Skills
Mage Self Heal Effect amended. Consumed MP fixed at 3%. Recovered amount increased.
Acolyte Diffusion Cannon Duration shortened. Cooldown increased. MP consumed increased sharply.
Acolyte Wide Heal MP consumed increased sharply.
Acolyte Instant Heal MP consumed increased sharply.
Acolyte Detection A magic square effect will appear within the range.
Acolyte Resurrection Range enlarged. Consumed MP reduced. Cooldown increased.
Acolyte Sanctuary MP consumed increased sharply.
Oracle Double Shot Changed to an active skill. The double shot buff's duration starts from 4 minute
Oracle Spark Rock MP consumed increased sharply.
Oracle Arch Sancutary MP consumed increased sharply.
Oracle Quagmire Range enlarged.
Oracle Muddy Mud Movement speed lowering effect raised.
Oracle HP Restore MP consumed increased sharply.
Oracle Striking Duration extended. MP consumed increased sharply.
Oracle Blessing Duration extended.
Oracle Cure Cooldown for all skill levels set to 3 seconds.
Battlemage Battlehit Power changed to depend on magic attack. The 3rd hit is changed to a knockdown attack.
Battlemage Cloud Kill Range enlarged.
Warmage Advanced Spear Mastery Final physical and magical attack ability increased.
Warmage Thunder Break Damage increased. Intervals between attacks shortened. Range enlarged. Consumed MP increased.
Warmage Spiral Cannon Power increased. Hits downed enemies too. Range reduced. MP consumed increased.
Warmage Meteor Strike Number of falling meteorites increased according to skill level. Range enlarged. Damage dealed by each meteorite lowered.
Arcanist Time Freeze Time enemies are stopped for extended. Range enlarged according to skill level.


Acolyte
Diffusion Cannon - 800 MP at level 1, 100 MP more per level; 4 minutes duration at level 1, 1 minute more per level.
Wide Heal - 130 MP at level 1, 20 MP more per level, 30 MP more from level 6.
Sanctuary - 180 MP at level 1, 60 MP more per level.
Instant Heal - 120 MP at level 1, 20 MP more per level.
Resurrection - 60% MP at level 1, 10% MP less per level; 90 seconds cooldown at level 1, 15 seconds less per level, minimum 40 seconds.

Oracle
Double Shot - 650 MP; 1 second casting time; 240 seconds duration; 230 seconds cooldown.
Spark Rock - Range and interval between hits in PvE increased to that of PvP. Seems to be a bug.
Blessing - 150 seconds duration at level 1, 75 seconds more per level.
Cure - 3 seconds cooldown regardless of level.
HP Restore - 180 MP at level 1, 30 MP more per level.
Muddy Mud - 10% ACC, 30% MSPD decreased at level 1, 5% ACC, 10% MSPD more per level.

Warmage
Snow Blues - 0.5 second casting time; penguin's starting position changed to the same as backdraft's pepper.
Meteor Strike - 500% + 700 MATK at level 1, 100% + 200 MATK more per level; 0.5 second casting time at level 1, 0.1 second more per level; 1 meteor at level 1, 1 meteor more per level.
Thunder Break - 30% MATK at level 1, 5% MATK more per level; 2 seconds interval per attack.


Adjusted Archer Skills
Archer Multishot Affected by the attack speed stat.
Hunter Advanced Bow Mastery Final physical attack ability increased. Damage raised amount increased.
Hunter Sharpshooting Number of shots increased according to skill level. From skill level 2 onwards, enemies will be hit even if they are downed.
Ranger> Two Action Shot Affected by the attack speed stat. Range extended.
Ranger Crux Shot Final physical attack ability amplified, critical rate increased. Affected by the attack speed stat.
Ranger Gatling Rush Range enlarged.
Ranger Random Shot Affected by the attack speed stat.
Ranger RPG-7 Consumed MP increased. Range altered.


Ranger
Homing Missile - Ability to float enemies in air lost.


Adjusted Thief Skills
Thief Normal Attack Range enlarged.
Thief Vitality SP needed to learn the skill reduced. Consumed MP reduced. Effect raised.
Thief Dexterity SP needed to learn the skill reduced. Consumed MP reduced. Effect raised.
Thief Somersault Kick Range enlarged according to skill level.
Thief Nozzle Tuning Boost the effect of Rocket Punch further, cause a buff that lowers movement speed.
Jester Hyper Strength SP needed to learn the skill reduced. Consumed MP reduced. Effect raised.
Jester Intelligence SP needed to learn the skill reduced. Consumed MP reduced. Effect raised.
Jester Upper Screwdriver Consumed MP reduced.
Jester Final Decision Consumed MP reduced.
Jester Rolling Stinger Consumed MP reduced. From skill level 3 onwards, enemies can be hit even when they are downed.
Harlequin Seven Can be used even outside of Windmill. Targets increased according to skill level. Range enlarged.
Harlequin Windmill Able to activate Spin and Fever.
Harlequin Aerial Kick Able to activate Spin and Fever.
Harlequin Chain Hurricane Kick Able to activate Spin.
Harlequin Sonic Boom From skill level 2 onwards, enemies can be hit even when they are downed.
Harlequin Cossack Dance Causes Stun effect to attacked targets.
Harlequin Cossack Dance Stun rate increased.
Assassin April Fool Range enlarged according to skill level. Consumed MP reduced.
Assassin Throwing Dagger After using the skill, the critical rate increase buff, "Certain Kill" will be added.
Assassin Ambush After using the skill, the critical rate increase buff, "Certain Kill" will be added.
Assassin Burrow After unburrowing, the critical rate increase buff, "Certain Kill" will be added.
Assassin Violent Blow Causes the enemy to go into a Stunned state at a 25% rate.
Ninja Ninja Frenzy After the Frenzy is cancelled, the critical rate increase buff, "Certain Kill" will be added. Movement speed increased.
Ninja Woodrush Cast time reduced according to skill level.
Ninja Leaf Fall Hits enemies even when they are downed.
Ninja Perfect Strike Damage increased. Range enlarged. Consumed MP reduced.
Ninja Shadow Leap After using the skill, the critical rate increase buff, "Certain Kill" will be added.


Thief
Dexterity - 5% AGI at level 1, 5% more per level, 3% more from level 6.

Harlequin
Windmill - Able to chain into Headspin halfway through.

Assassin
Sudden Attack - Level 3 "Certain Kill" will be added for 2 seconds after use.
Throwing Daggger - Level 3 "Certain Kill" will be added for 2 seconds after use.

Ninja
Ninja Frenzy - Level 3 "Certain Kill" will be added for 2 seconds after use.


________________
Flemme de traduire désolé o/, je vais essayer de me monter un palouf 80 pour pouvoir tester tout les donjons Smile
(en passant, le serveur sur lequel je joue s'est fait DDOS donc, vive les lags ._. Seul serveur privé anglais avec la maj :3)
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Giff1
Jeune Culotte
Jeune Culotte
Giff1


Messages : 12
Date d'inscription : 18/08/2011

New Origin: retour aux sources et nouveautés! Empty
MessageSujet: Re: New Origin: retour aux sources et nouveautés!   New Origin: retour aux sources et nouveautés! Icon_minitime1Ven 2 Sep - 22:35

Je répondrai par une et unique réponse , qui est ...

Ouaw !!
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